Sunday 30 October 2016

The Princess and the Goblins Week 3



Another fantastic week with our talented Chameleons. It was great to see everyone today, especially in light of the tragic events which took place just down the road from the community centre. However, in spite of all that we managed to have a week of fun, and this week we were joined by Mads! It was great to see and work with her again. This week started, as usual, with a round of games. Our regular favourites appeared and everyone had a laugh getting involved. 


The focus of this week though was characters. Last week we created our very own goblins and this week it was time to have a look at the human characters of our tale. How can we use our bodies to create the physical appearance of characters such as miners, servants and guards? We had some great work from everyone in the group and it has given us some ideas for how to portray the characters in the final performance. 

The second half of the session was all about scripts. This week we had prepared two snippets of the final script to play with. Everyone was given a role and in groups brought the scenes to life. The group took well to what we gave them and added their own twists to the mix as well. This resulted in the group giving the characters new depth and playing them in a number of new and brilliant ways. Next week we will have our first look at the script and start work on crafting the group's final performance. Can't wait!




Saturday 22 October 2016

The Princess and the Goblins- Week 2


Welcome back! This morning saw the second week of Princess Irene and her adventures with our Chameleon Group. As always the group were bright-eyed and ready to jump straight into the action as the session began. This week we continued to explore the world of 'The Princess and the Goblins!' with more of a focus on the latter part of that title in the session. First, however, as usual we had our round of warm up games! Today's favourites featured a one-handed game of catch the bean bag (which went off without a hitch despite cast-of the medical variety- and bad hand-eye coordination from Ben). Then there was, after multiple requests from the Chameleons, a brilliantly speedy round of 'wink murder,' which is rapidly becoming a continuous theme throughout the project (we will make detectives out of these guys yet). Finally we had time for our own version of Captain's Coming: 'Minotaur Attack!' A game in which the group has to run to a designated part of the room. Usually the game has a more piratey theme, however during our 'Theseus and the Minotaur!' project last year we invented a version that replaced nautical names with those matching the Theseus legend, such as Crete, Athens, Atlantis and Olympus. The Chameleons committed themselves wholeheartedly to the game and eventually, after many people had been eliminated, ended up in a back to back splat duel, which are always great fun.



Once the showdown had splatted itself to conclusion, the Chameleons had a chance to get experimenting with various ways of moving their body and thinking how this can be linked into different characters in the play. To begin with they were asked to move around the rehearsal space as different animals (cat, tiger, kangaroo, pigeon, elephant, etc) and encouraged to think about how each of those animals walked and how their bodies could be used to replicate this. From there each Chameleon was asked to think about how they imagined a goblin would walk and talk. As they went around the room their unique goblins took shape. Layer by layer we added detail to the characters such as voice and mannerisms. At the end of the exercise we spoke as a group about everyone's own goblin and discussed what kind of goblins we want to feature in the final performance.



Next came some fun improvisation games. Before returning to the story of Princess Irene we wanted to have a go at creating some scenes and some characters, as we had touched upon this in the goblin exercise previously. We started with a few rounds of 'what are you doing?' as the Chameleons all seemed to enjoy it last week. Again, some wonderful actions and interactions were created as everyone joined in and had a go. Then we moved onto a game that featured in many of our previous projects. The Chameleon's think of a character and a place that we might find that character (for instance the character might be King and the place might be 'castle'), then Jake selects a person be take on that character. Finally the group is asked who else might be there and what the scenario might be (the second person might be a Queen and they might be discussing lunch). The fun aspect of the game is that sometimes the settings can be realistic and other times fantastical. Today, for instance one scene featured Poseidon wandering around Atlantis, where he met a mermaid and embarked on an epic adventure to recover her stolen necklace and defeat an evil witch. Another featured a cowgirl visiting a supermarket after being shipwrecked on a deserted island, though the shopkeeper was not fond of her presence in his 'personal space.' Everyone had a great laugh exploring the scenes and discussing some of the strengths and difficulties with improvisation.



Our last bit of improvisation was giving the Chameleons a stimulus for a scene and seeing what they could come up with in ten minutes, which is a challenge for many experienced performers. Ideas flew out of the group as they devised a story in which a band of friends visit a haunted house and uncover the secret of the werewolf lurking within. All that was given to them was that it had to be set in a haunted house, the rest they added and it turned out to be a very enjoyable five minute piece.



Finally we reconnected with Princess Irene. The task this week was to create a quick version of the overall story. Characters were assigned for the sake of the task and the Chameleons took to the stage to bring the characters to life. This week saw a number of new variations in how they were played and it was wonderful to watch fresh take on it. Next week we will continue to work on the characters of the play, Princess Irene and her friends and family, as we start moving towards what the performance will look like in eight weeks time!










Saturday 15 October 2016

The Princess and the Goblins- Week 1

Today we kicked off our brand new Chameleon's Group project! It was fantastic to see everyone, both old faces and new, at the workshop! There were a ton of fun games which featured in today's session, ranging from very intense rounds of 'Wink Murder' to a fantastic bout of 'What are you doing?' a game which involves acting out an action and then giving the next person in the line an action to follow with. There were the usual appearances of such actions as swordfights and animal chases, but the unspoken theme of the week seemed to be 'falling.' Be it falling from a plane, into the ocean or even into a volcano, many of our Chameleon's suggestions involved some manner of descending into various situations.


Once the games were all said and done though it was time to address the story of the term: the tale of Princess Irene and her friends as they uncover a wicked goblin plot. We learned about how Princess Irene spent her days trapped in her castle until her friend helped her sneak out on an adventure and about how she happens upon Curly, the unsuspecting son of a local miner who is about to embark on an epic journey like no other!


In order to teach the story and have a lot of fun, we decided that we would do an acted speed run. While the story was narrated everyone would take turns and act out the characters in the story. Everyone responded well to this and within half an hour were all talking about who their favourite characters were and which they were desperate to play in nine weeks time!

Finally, the group set about reconstructing the start of the story. Working together they created a five minute version of the opening, featuring appearances from Irene, the King, her loyal friend Lottie, her magical old grandmother and a couple of guards who would rather discuss dinner than watch the palace gates for any escapees.

All in all a fantastic start to what we're certain is going to be a wonderful project! Here's to nine more weeks of madness! Bring it on!



Theseus and the Minotaur/The Odyssey: Week 6- 'Down in the Labyrinth/ Circe's island.'

A quick blog entry this week- as we are neck deep into rehearsals now and at that point in the term where there's little to say abo...